Follow us

Innovation in Security: Implementation of Virtual Environments for Security Training in the BBT Brenner Basis Tunnel Project

The Brenner Basis Tunnel (BBT) project is a key initiative to improve the trans-European transport network by providing for the construction of one of the longest rail tunnels in the world. Due to the enormous scale and complexity of the BBT project, worker safety is a top priority. Traditional health and safety training has limitations, such as the risk during the simulation of dangerous scenarios and the difficulty of replicating specific site situations.

Project objectives:

  • Improve the understanding and responsiveness of personnel when faced with dangerous situations.
  • Reduce the number of accidents at work through more effective and engaging training.
  • Evaluate the effectiveness of virtual reality-based learning compared to traditional methods.


The project uses virtual reality technology to create immersive and interactive training environments. These environments simulate realistic work scenarios within the BBT, allowing workers to learn and practice safety procedures without the risks associated with the real environment.

Simulation of smoke propagation in a tunnel


In the realm of implementing a comprehensive training program, a structured methodology was crucial to ensure effectiveness and success. The step-by-step approach for executing a robust training initiative within the BBT project was explored.

The process was kickstarted by engaging in thorough needs analysis, which was paramount. This involved conducting in-depth interviews with site personnel to pinpoint critical safety scenarios. Additionally, delving into past accident data aided in comprehending potential risks that needed to be addressed proactively.

Following the needs analysis phase, the focus shifted towards the design and development of Virtual Reality (VR) training modules. These modules were meticulously crafted to tackle the identified main risks effectively, ensuring that the training content was tailored to address specific safety concerns.

The integration of VR technology into the training framework was a pivotal step. This phase involved the installation of VR training stations within BBT training centers. Moreover, providing comprehensive training for instructors on the optimal utilization of VR systems was imperative to guarantee seamless implementation and delivery of training modules.

Before full-scale implementation, pilot sessions were conducted with selected groups of workers, which was essential. These pilot sessions served as a testing ground to gather valuable feedback from participants. This feedback loop was instrumental in refining and enhancing the VR training modules to ensure they were engaging, informative, and aligned with the learning objectives.

The culmination of the implementation methodology involved the extension of the VR training program to encompass all workers involved in the BBT project. This phase marked the transition from pilot testing to widespread adoption, where all personnel partaking in the project benefited from the immersive and interactive VR training experience.

By following this meticulous implementation methodology, BBT could effectively leverage VR technology to enhance training outcomes, mitigate risks, and foster a culture of safety and proficiency among employees involved in the BBT project.

This project aroused a lot of interest among professionals and was also published in the magazine 'Le Strade' (Page nr. 56).

Design and development of the world's first prototype for the real-time simulation of a snow groomer